Little Big Planet PSP Review
Customer Rating: 




When Media Molecule released the first Little Big Planet game it was quite simply stunning. Due to the success of this title games developers deveeloped more creative games designed at making the gamer not only the person to play the game but also as the level designer, enabling the gamer to formulate a more customised and personal world or enviroment to utilise. Games such as Modnation racers also operate on this sort of principal and has been largely successful.
However, Little Big Planet PSP is most certainly not the PS3 version of the game. The PSP version is a far more stripped down version and I wouldn't recommend it if you want similar experiences to the first game which is well known and loved. Visually the game is a poor imitation of the PS3 Version, but it does look good on the smaller screen of the PSP. The story levels are challenging and fun to play and offer lots of items to collect to use in Create Mode; one of the key successful elements of the first LBP game. However, it is here that the PSP version falls down, crashing onto its face. Create mode is diffucult to achieve good results with in comparison to what is already have on the PS3.The brush tools are irritating; they only work for so long and you can't use the multitude of brush shapes available in the PS3 game. Any real original shapes and elements rely on the use of the Corner editor tool, leaving you with a very boxy and primitive feel to level designs.Another issue is the introduction of the new "static" and "dynamic" tools which control how the materials react to gravity in the game. Static means an item cannot move and dynamic objects can be interacted with and are affected by physics like gravity. The most annoying aspect of this mechanic is that half way through building levels you often find that at some point your dynamic elements have become static and your static elements have become dynamic.
Overall the create mode is what really lets down this version of the game and this is very important because it is what made LBP stand apart from other platforming games and become so successful. The community element of the game is also slightly more static and not as easy and fluid; you have to actually download other people's levels onto your memory stick and this aspect takes the freedom form browsing other people's levels. Publishing is also sometimes fairly tempermental and I have had problems publishing levels on this version of the game; howver this is probably more down to connection speed than the actual game.
In Conclusion, LBP on the PSP is a neat platforming game and is nicely presented, with graphics which although they don't blow your mind, are functional and the game retains a fairly colurful and vibrant visual effect. The create mode is the achille's heel and it really lets down this version; its the feature the game and its franchise depends upon.Little Big Planet on the Psp is overall a good game but don't buy this game and expect perection, or anywhere near the same experience from the PS3 Version.